Support fullscreen_motion in dispatcher definition
This commit is contained in:
@@ -25,6 +25,7 @@ struct SMotionActionDesc {
|
||||
int xray = 0;
|
||||
float blurA = 1.0f;
|
||||
std::string motionKeys = "abcdefghijklmnopqrstuvwxyz1234567890";
|
||||
std::string fullscreen_action = "none";
|
||||
};
|
||||
|
||||
inline UP<SGlobalState> g_pGlobalState;
|
||||
|
||||
Reference in New Issue
Block a user